June 09, 2009

Best Player : Roku Digital Video Player (Netflix Player)

from http://reviews.cnet.com

The good: Affordable $100 price tag; streams Netflix Watch Now and Amazon Video On Demand movies and TV shows to your TV; the combination of Netflix's unlimited subscription viewing (as low as $9 per month) and Amazon's pay-per-view offerings delivers a good range of viewing flexibility and choice; PC-free movie watching; simple setup; includes built-in wired and 802.11g Wi-Fi networking; works with all TVs; upgradeable firmware allows for new features, interface improvements, and bug fixes.

The bad: Though improving, the Netflix streaming library is still just a fraction of its DVD-by-mail offerings, especially when it comes to popular recent releases; the video quality of most non-HD titles doesn't come close to DVD, especially when viewed on large TVs; some titles don't appear in their original wide-screen version; no surround sound; can't manipulate Netflix queue or search Amazon library via TV screen; yet another box under the TV.

The bottom line: The one-two punch of Amazon and Netflix makes the Roku Player an enticing choice for anyone looking for a simple, convenient, and affordable alternative to cable or satellite TV.

May 21, 2009

Review Samsung Glyde cellular

Samsung Glyde Phone, Black (Verizon Wireless)

List Price: $399.99
Price: $149.99 (with new service plan)
You Save: $250.00 (63%)

Technical Details

* Sleek multimedia phone with 2.8-inch touchscreen and slide-out, full QWERTY keyboard
* Access V Cast Music and Video service via fast EV-DO data network; GPS-enabled for turn-by-turn directions
* 2-megapixel camera/; Bluetooth stereo music; MicroSD expansion (up to 8 GB); organizer; access to personal email
* Up to 3.5 hours of talk time, up to 250 hours (10+ days) of standby time; only available on Nationwide Calling Plans
* What's in the Box: handset, rechargeable battery, charger, USB cable, quick start guide, user guide

review from http://reviews.cnet.com

The good: The Samsung Glyde offers great call quality, a broad selection of features, and a full alphabetic keyboard.

The bad: The Samsung Glyde's display is too small to do its touch interface justice. Also, the photo quality is poor, and the e-mail support isn't easy to use.

The bottom line: The Samsung Glyde is a powerful cell phone with decent performance, but its touch-screen design and controls don't complement its features.

Specifications: Band / mode: CDMA2000 1X 1900/800 ; Talk time: Up to 210 min ; Combined with: With digital camera / digital player

review of Sharp Aquos LC-42D62U Television

Best LCD Television

review with Yahoo shopping
Key Features

Screen Size: 42 in.
Television Technology: LCD
Supported Resolution: 1080p
Form Factor: Widescreen
HDMI Type: HDMI Type A
Connector Types: HDMI input, Audio line-in, Composite video/audio input, HD component input, S-Video input
Product Line: Aquos
TV Standard: HDTV
Sound Supported: Stereo
PC Compatible: Yes
Included Accessories: LCD TV stand
HDTV Ready: Yes
Depth: 5.3 in.
Height: 26.6 in.
Width: 40.6 in.
Display Features
Aspect Ratio: 16:9
Contrast Ratio: 1200:1
Brightness: 450 cd/m2
Viewing Angle: 176 degrees
Display Resolution: 1920 x 1080
Tuner Features
Number Of Tuners: 1

Audio Features
Audio Format Supported: Stereo
Additional Features
Additional Features: Brightness Sensor, On-screen Menu

Remote Control: Remote control
Included Devices: LCD TV stand

Connectors: HDMI input, Audio line-in, Composite video/audio input, HD component input, S-Video input
HDMI: 2 x HDMI input ( 19 pin HDMI Type A )
S-Video Connectors: 1 x S-Video input ( 4 pin mini-DIN )
RCA Connectors: 3 x composite video/audio input ( RCA phono x 3 ), 4 x audio line-in ( RCA phono x 2 )
Component Connectors: 2 x HD component input ( RCA phono x 3 )
Other Connectors Total (Free) / Type: 2 x HDMI input ( 19 pin HDMI Type A )
General Product Info
Subcategory: LCD TV
Exterior Color: Black
Television Type: LCD TV
Base Warranty: 1 year warranty
Warranty Information: 1 year warranty
Weight: 66.1 lbs.
Also known as: LC-42D62U, Sharp LC-42D62U
Manufacturer Part No.: LC42D62U
Dimension: 26.6 in. x 40.6 in. x 5.3 in.(HxWxD)
UPC: 074000363717

review from http://products.howstuffworks.com
Sharp has fitted the LC-42D62U with plenty of high-tech features. The low-reflection Black TFT panel is designed to reduce glare from ambient light sources, and the relatively fast response time produces a minimum of residual screen images, even when watching high-motion content or playing video games. In addition, Sharp's multipixel technology extends the horizontal and vertical viewing angles of the LC-42D62U to approximately 176 degrees.
So what does all this mean to the average viewer? For starters, the picture quality for HD channels is impressive, and there are none of the banding issues that afflict some larger-screen Sharp LCD HDTVs. Colors appear accurate and well-saturated, with no artifacts visible even during fast-moving scenes. However, there are some issues that prevent us from recommending the LC-42D62U without reservation. Image quality while watching standard-definition channels is disappointing, although this is not sufficiently bad to prevent us from recommending the unit. More importantly, the black levels delivered by the Sharp LC-42D62U are disappointing. In many instances, detail is decidedly lacking in dark scenes, even after repeated adjustments.

Expert Rating Scale

Is it appropriately priced?
How well does it work?
Ease of Use
How easy is it to operate?
What's included?
What does Consumer Guide® think?

May 14, 2009

Wii Fit on review

The Good

* Balance board is a great new peripheral
* Exercises will help your balance and strength
* Beats the repetitiveness of going to the gym
* Some fun balance board games
* Pleasant presentation throughout.

The Bad

* No way to create your own exercise program
* You're forced to unlock most of the activities
* Some games are rather shallow
* Health and fitness assessments can be problematic
* Board is sensitive, but you can still cheat at exercises.
from http://www.gamespot.com

Reviewed by: Randolph Ramsay

Wii Fit takes the whole concept of games as exercise to a new level with the inclusion of a balance board peripheral that can tell you on the fly exactly how well--or how poorly--you're doing with its various activities. As such, Nintendo is heavily marketing this innovative title as a mixture of fitness and fun, and for the most part it works. It's a decent alternative for those bored with the repetitiveness of going to a gym or too self-conscious to join a yoga or aerobics class. Unfortunately, Wii Fit is hamstrung by some odd omissions (such as not being able to create your own program from the available exercises) and questionable health advice, limiting its effectiveness both as a fitness tool and as a game.

Wii Fitscreenshot

Wii Fitscreenshot
The Wii balance board is a nifty and sensitive peripheral.

At the core of the Wii Fit experience is the new balance board, an elegant-looking yet surprisingly sturdy peripheral which features several internal scales that can detect changes in weight and pressure as you're standing on it. The board--which is also quite hefty at roughly 8.8 lbs (4kgs)--interacts wirelessly with the Wii, and takes four AA batteries (which are included). The board has four rubber feet to help prevent it from slipping on smooth surfaces (and even comes with four extra feet that can be used to raise your balance board higher should you have thick carpet on your floors). Like the Wii Remote before it, the balance board is intuitive to use once you get into an exercise or game in Wii Fit, with its extreme sensitivity allowing it to pick up even the most minute shifts in weight. Its sensitivity only goes so far, however, with the board able to take only 330lbs (150kg) maximum weight, locking out the particularly robust from joining in on the Wii Fit fad.

Not that plus sizes need worry that they're missing out on a prime weight-loss opportunity. Despite its moniker, Wii Fit isn't a total fitness solution, with its included exercises focusing more on improving muscle tone and balance than on cardio and weight loss. What it does offer is a better way to track your weight, body mass index (BMI), and time spent exercising both within the game itself and from any other external activities, giving users a clearer picture of how their health is progressing over time. It's no more going to make you super-fit than Wii Sports is going to make you a tennis pro, but it can provide a strong anchor for a more expansive fitness regime should you have the motivation.

As a title focused on health, Wii Fit makes some fairly significant judgments about its users' fitness. This happens right from when your Mii is first registered with the game; after inputting a date of birth and height, you're asked to step on the balance board for a weigh-in (all guided onscreen by a cartoon version of the board). From the height and weight data, a user's BMI is calculated, with the user tagged as underweight, ideal, or overweight depending on the BMI score. A simple balance test then occurs (usually involving having to shift your balance to certain areas within a time limit) before your Wii Fit Age is displayed in large numbers on the screen. Only one Wii Fit Age result can be recorded daily, although you can practice the variety of balance tests as many times as you want.

It's here where Wii Fit could possibly become problematic for some. Judgments such as BMI and fitness levels usually come from doctors and health care professionals, not cartoon versions of a computer game peripheral--and Wii Fit frankly doesn't do a good enough job of explaining the science behind its measurements. While BMI, for example, is a well-established tool for measuring a person's ideal weight, Wii Fit fails to make players aware that variables such as muscle mass and age can significantly affect a score (giving an otherwise healthy person with more muscle an overweight rating, for example). The title also throws the term "metabolic syndrome" around quite often, stating people with poor balance and low health can suffer from it without ever explaining what it actually is. Although most users of Wii Fit will probably not take the game's BMI or fitness age calls too seriously, but there's bound to be some overanxious player who does.

Wii Fitscreenshot

Wii Fitscreenshot
Better be content with your body image before you step on the balance board.

In structure, Wii Fit is most reminiscent of the various Brain Training games on the Nintendo DS, with the title broken down into a series of exercises that players can do regularly to improve their health. These exercises are split into four different categories: yoga, muscle, aerobic, and balance. The yoga and muscle categories feel the most like traditional exercise, with 15 yoga poses and 15 muscle-toning moves to work through. Yoga poses range from the absurdly simple (standing still and breathing--yep, that's all) to the quite difficult and possibly lawsuit-in-the-making shoulder stand. It's a similar situation with the muscle-toning section, with basic lunges mixed in with more strenuous activities such as the parallel stretch and push-ups. Virtual trainers (you can choose from either male or female) guide you through the yoga and muscle exercises, offering praise or criticism depending on how well you're doing.

The aerobic and balance activities represent the fun side of Wii Fit with 18 games to choose from. The aerobic games include hula hoops, Wii Sports-like boxing, step dancing, jogging, and more. The balance activities are what most casual users of Wii Fit will first gravitate to, and include ski jump, ski slalom, snowboarding (where you have to turn the balance board sideways), a table tilt game where you have to use your shifting weight in a Mercury Meltdown-style challenge, and more.

Wii Fitscreenshot

Wii Fitscreenshot
Yes, you can cheat. But why would you want to?

You'll be anchored to the balance board for most of these exercises and activities, with the board giving you on-the-fly feedback on just how well you're performing. Each activity features an onscreen indicator showing you where your weight should ideally be placed, with Wii Fit assigning you a score based on how well you've managed to keep your balance or shift your weight to the appropriate areas. In this, the board is a remarkable piece of tech, with even the slightest quiver of your feet registering as a shift in balance. But while the board is extremely sensitive when it comes to weight, it can't actually track what you're doing with your upper body. This means you can easily "cheat" your way through most of the exercises by simply shifting your weight to where Wii Fit indicates it should be. It's even easier to cheat in the few activities where you don't use the board at all. In jogging, you're supposed to either tuck the Wii Remote into a pocket or hold it in your hand while running on the spot, but you can achieve the same effect by simply waggling the Wii Remote.

But as with any form of exercise, you won't get real results by cheating. Wii Fit's list of yoga and muscle exercises do have the potential to tone muscles and improve balance with regular use, although with only 30 moves in total, it'll get old rather quickly. It's puzzling, then, that Wii Fit initially locks most of the exercises, with time spent using the title the only way to unlock them. New activities are unlocked roughly every 10 minutes of use, which means you'll need five or six hours of Wii Fit play time before you get full access to all of its activities. And any unlocked activity can only be played with the profile that gains it. That means if you have several people registered on the one console, all of them would have to unlock the activities individually. What's even more baffling is the lack of an option for players to create their own workout programs by stringing exercises together. That means you can't choose, let's say, four yoga, three muscle, and two aerobic exercises to create a tailored half-hour program. Instead, you'll have to select an activity using the Wii Remote, perform it, jump back into the main menu, select another activity, and so on. It's jarring, and certainly not the smooth workout experience many were probably expecting from Wii Fit.

This strange lack of functionality extends to the "fun" parts of Wii Fit--the aerobic and balance games. There are scant few multiplayer options in this title, meaning players can't directly take on family and friends in any of the games (two-player jogging being an exception). Considering Nintendo's strong social push with the Wii, this is a strange move. Thankfully, most of the games are quick affairs, although it's still annoying to have to kick all the way out to Wii Fit's main menu to select another Mii to play with. Some of the games themselves are rather shallow, too, and will fail to excite most people after a couple of weeks. Perhaps the best game of the bunch is the table tilt game, which becomes increasingly difficult and can really push your balance control.

Wii Fit's presentation is typical Nintendo, which is to say that it's clean and cheery for the most part. The title looks best with its aerobic and balance games, with a player's assortment of Miis taking centre stage. The character models used for the fitness trainers are rather low-definition, however, and are functional rather than impressive. In-exercise audio is also bland in an elevator-music type of way, although thankfully it's not the thumping dance music you hear blaring out of most gyms. Online is nonexistent here, but the game does feature a Wii Fit Channel function which allows you to check your progress and compare it to other Miis on your Wii without having to start up the full game.

Wii Fitscreenshot

Wii Fitscreenshot
Table tilt: the best game in the Wii Fit bundle.

Wii Fit's included exercises do have the potential to positively impact your health, but thanks to its lack of exercise options, poor support for multiplayer, and shallow health advice, this title isn't a gaming fitness revolution. What it does do is serve as a great introduction to the very impressive balance board, a peripheral which is already being lined up for use in other games. But for a game that's being marketed so heavily on fitness and fun, Wii Fit is a little underweight in both.

Beautiful EAST JAVA

East Java is one of Indonesia provinces. It is located on the eastern part of Java Island and also includes Madura and Bawean islands. It state in the West neighbor of Bali, across the small Strait of Bali. East Java has a variety of attractions, from temple sites to scenic beaches, a sand-sea, highland-lakes, volcanoes, marine gardens and wildlife reserves. Magnificent mountain scenery include the crater and sea of sand at Mount Bromo, the "sulfur mountain" Welirang and rugged lien Plateau. Little of the former glory of Majapahit Empire, still stands in East Java to day with the exception of temple ruins and some archaeological discoveries. East Java's claim to fame in modern history is its vanguard role in the struggle for independence against colonial forces in 1945.

The administrative center of the province is located in Surabaya, the second largest city in Indonesia and a major industrial center and port. Its capital, Surabaya is second to Jakarta in size, population and commerce. East Java is also the most industrialized province in the nation. Its economy is based on agriculture, fishery, oil industries, coffee, mangoes and apples. Connected with the rest of Java by good motor roads and train services, there are also air services between Surabaya and other major cities in the country including Bali which is only half an hour's flight a way. It is also easily accessible by road and regular ferry from Bali and Java. Madura Island, famous for its bull races, is part of the province of East Java, though it has its own traditions and language. Fossilized remains of prehistoric animals and the site of the Java man at Trinil, Ngawi, will tantalize the archaeologist, as well as numerous temple ruins dating from the 7th century AD.

The wide of East Java area is 47,921 sq km. Two thirds of the area is mountainous with approximately 48 mountains. The highest peak, Mount Semeru is the highest in Java. The Brantas (314 km) and Bengawan Solo (540 km) are the two big rivers. This area is located between 5o 37' and 8o 48' South Latitude and between 110o 54' and 115o 57' East Longitude. East Java is bordered by:
North side: Java Sea
South side: Indian Ocean
West Side: Central Java Province
East side: Bali Strait

The East Java Province consists of 29 regencies, 8 municipals and 2 administrative towns with Surabaya as its capital city.

Its topical climate means that October to April is the wet season, and May to September is the dry season with an average temperature of 20-30 C. The rainfall in East Java is relatively low, on average of 2,000 mm per year.

East Java province consists of various communities such as Javanese and Maduranese with their culture, tradition and customs.

The population is almost 33 million people occupy about 48,000 square kilometers (including Madura island).

Cultural Attractions of East Java
Angklung: An ensemble of bamboo instruments quite popular in Banyuwangi.
Gandrung Dance: A classical dance dedicated to Dewi Sri, the goddess of rice. Popular in Banyuwangi as well.
Bull Race (Karapan Sapi): a regular attraction at the stadium of Pamekasan, Madura.
Labuhan Sesaji: a thanksgiving ceremony held by fishermen of Muncar, Banyuwangi, and Suro.
Reyog Trance Dance: traditional Ponorogo dance with 15 dancers wearing peacock-feather headdresses and tiger mask.
Tayub Dance: a popular social dance from Nganjuk, 120 km southwest of Surabaya. This dance is usually performed at wedding parties or other celebratory gatherings where the dancers use their scarfs to invite guests to join them.

from http://www.indonesia-tourism.com

Sony PlayStation 3 (30 Gb)

With the PS3, Sony has actually designed a versatile home entertainment hub, also capable of playing Blu-ray discs, outputting lossless surround sound, storing downloaded music and video, and displaying digital photos. To look at it another way, it's the cheapest Blu-ray player you can buy.

Solid ground

The PS3 is a well-designed, solidly built device that's slightly larger than an Xbox 360 but not particularly bulky or heavy. It runs very quietly, comes with a wireless controller and uses touch-sensitive controls, all of which add to the quality feel.

The main AV connection is the HDMI, which can carry 1080p video to a compatible screen or projector and lossless 7.1-channel surround sound to a receiver. Also available are an optical digital out and a multipurpose AV output that can be fitted with component video and Scart adapters.

An Ethernet port and built-in Wi-Fi make connecting to a network very easy, and there are memory card and USB ports for transferring media files onto the 60GB hard drive or connecting up mice and other peripherals.

Switching on the console brings up a crisp, clear 'crossways' menu for accessing media, games and settings. For our money, it feels slightly more natural to use that the Xbox 360's 'blades' menu. Slip in a Blu-ray disc and it appears at the top of the 'video' menu. Select that and you'll be at the movie menu in moments - there's none of the sluggish chugging we've seen on other Blu-ray machines.

Unfortunately, you don't get a proper remote control with the PS3. Controlling playback with the gamepad is relatively simple, and Sony's official remote will only set you back an extra £18 or so.

We're pleased to report that the PS3's 1080p Blu-ray image is quite fantastic. It's on a par with the £1,100 Panasonic DMP-BD10 and far crisper and more detailed than the Samsung BD-P1000's disappointing offerings. There's an incredible amount of richness (and virtually no noise) on show in good quality Blu-ray discs like Kingdom of Heaven, which suggests that PS3 owners have a bright future ahead of them when it comes to watching HD movies.

Class act

There may well be some top class games in the future too, but at launch the PS3 lacks anything like an exclusive 'killer app' to sell the system to hardened gamers. Motorstorm and Resistance: Fall of Man are solid titles, but nothing new, and the rest are either standard fare or ports of existing games. But concentrating on the PS3 as purely a home cinema product, it's an unmistakeably excellent buy.
(Reviewed by tech.co.uk staff - what home cinema )
from http://www.techradar.com

May 12, 2009

Nokia E63 review

BY: AWright, Brighthand.com Contributor
PUBLISHED: 4/13/2009

When Nokia introduced the very thin and powerful Nokia E71 QWERTY smartphone, it probably had no clue that this would be such a popular model. So much so that they could keep it at a higher price point and release a sibling model, the E63, with a lower price and slightly reduced feature set.

The interesting thing is that the Nokia E63 doesn't really feel like a cheaper device when you are using it. It's that good.

Nokia E63

Nokia E63
Design and Build
The E63 uses a tablet shape, with a front-facing QWERTY keyboard and a 2.4-inch display.

Unlike the mostly-metal E71, the E63 is a plastic-covered device. It also has a thicker profile (13mm vs 10mm) and slightly heavier weight (126g), making it more compairable to a BlackBerry Curve or Palm Treo Pro.
Nevertheless, the soft-touch paint of the rear, and wide profile are pleasing in the hand. The E63 brought back memories of the Treo 680 that I used to own as it felt simply "hand-friendly."

Beyond that, the 320-by-240-pixel (QVGA) screen offers great visibility in indoor and outdoor conditions. The refresh rate seems a touch faster than what I'm used to with my Nokia N95.

On the downside, the E63 lacks dedicated buttons for volume and power. The volume settings are configured either via the devices settings or a sound-specific application (such as the music player). The power button is the same as the call-end button.

Despite this, the mono-speaker was good enough for listening to music, ringtones, and podcasts.

Nokia E63Keyboard: The QWERTY keyboard is the same that is used on the E71 -- domed keys that offer great feedback and travel. Comapred though to the E71, the spacebar is smaller and there's an extra two keys for common symbols.

I've recently picked up a Palm Treo 750 in order to get an idea of that keyboard versus the E63 and both are similar in terms of key feedback and size. However, the curve noted on the Treo 750 makes it easier to get to some of the buttons on the bottom without feeling like your thumbs are doings some exercises.

Compared to the BlackBerry Curve, the E63 feels the same in hand, but the keys have a longer travel to them. The dome shape on the E63's keys do help here, but you will probably get up to speed faster on the BlackBerry.

The E63 runs on the Symbian S60 Feature Pack 1 (v3.1) operating system. Having been utilized in Nokia devices for the better part of two years, the Feature Pack 1 implementation on the E63 is about as good as things get.

Device stability is the best I've ever seen -- not one crash. Also, despite the menu-driven aspect of the Symbian S60 user interface, the E63 is very snappy in getting from one screen to another.

Nokia E63 Active StandbyMuch like the E71 and other recent E-series devices from Nokia, the E63 has a modified home screen -- called Active Standby -- which not only offers a view of the day's activities, but also has some "speech bubbles" which denote new SMS, MMS, and voice mail messages. This screen also features a type-and-dial feature, similar to that of BlackBerrys and Treos, where you start dialing and the device immediately begins to search your contacts for the nearest match.

The browser was another area of snappy performance. Nokia's S60 Browser -- a Webkit-based browser -- has seen some tweaks for this device and renders websites quickly. One of the things you will notice is that unlike Apple's Safari Mobile browser (also Webkit-based), you will get the mini-map look only after the page has loaded, not as the default landing. Nevertheless, using keyboard shortcuts, navigating pages that have Flash, complex JavaScript, and more, is pretty much a breeze whether using a 3G or Wi-Fi connection.

Nokia E63 Web BrowserProductivity: Being a Nokia E-series device, this device concentrates more on work than play. Software such as Mail for Exchange works seemlessly with the device to offer push-email and PIM syncing. QuickOffice, Active Notes, a built-in Dictionary, Measurements/Financial Converter, VPN wizard, and support for VoIP systems all make this device very much a work horse.

What I found most interesting is that with all of these features going in one way or another, the device rarely faltered. Battery life was absoutely astounding -- lasting a 4-hour flight with music and gaming and having the energy afterwards to make calls and check email over 3G. One should expect something solid out of a 1500 mAh battery, but that was unexpected.

Beyond the software that is on the E63 by default, the Download! application led me to several more applications. Download! will eventually give way to the Ovi Store, opening the possiblity for even more software to come to this and other Nokia devices.

Camera: The E63's 2.0 MPx camera, while great with the auto-focus and flash, doesn't really add much, as most of the pics are noisy and overly sharpened.

Nokia E63 Web BrowserSpecifications

  • Symbian S60 Feature Pack 1 (v3.1)
  • Display: 2.36-inch 320 x 240 pixels (QVGA)
  • Wireless:
  • Quad-band EGSM 850/900/1800/1900
  • WCDMA 850/1900 (E63-2 model)
  • Wi-Fi IEEE 802.11b/g
  • Bluetooth 2.0 with Enhanced Data Rate
  • 110 MB internal dynamic memory
  • microSD memory card slot, hot swappable, max. 8 GB
  • Micro-USB connector
  • 3.5 mm standard AV connector
  • BP-4L 1500 mAh Li-Po standard battery
  • Camera: 2.0 MPx with auto-focus and digital zoom
  • video at 320 x 240 (QVGA) at 15 fps

The Nokia E63 is really a mobile for the masses. The low cost and ease of use are probably more game-changing than Nokia might have realized. This is easily a great device choice for those who are looking for an unlocked device with the power of BlackBerrys and Treos, but needing something different all the same.

Nevertheless, it's a work device before its an entertainment one. The camera is barely adequate, and the lack of volume buttons seems like a good idea, until the device rings and its a touch too loud (good speaker though).

Again though, these shortcomings aren't a bad thing for $280 (unlocked, unbranded). This would easily be a sub-$100 smartphone if offered by a carrier. Because it doesn't come through one, it's best looked at as either a second phone, or something to purchase if you are already happy with your smartphone plan and are just looking for something a bit newer and very stable.


* Low Cost
* Stable software
* Solid keyboard
* Outstanding battery life


* Lackluster camera
* Confusing user interface
* No internal GPS

from http://www.brighthand.com